{
    "byline": "Evgen BodunovCEO @ Globus Software",
    "charset": "UTF-8",
    "dir": null,
    "excerpt": "We have published the polygon triangulator of our map engine as a small library,\nearstrip, under the ISC license, the same one\nearcut uses. It is one C++ header, and a WebAssembly build on\nnpm that takes the same arguments as earcut. In C++ it is 14% faster than\nearcut.hpp, in the browser 1.4 to 2.1 times as fast as earcut.js, and the\ncomparison is near the end. This post is about how we got\nthere.",
    "lang": null,
    "length": 20843,
    "publishedTime": null,
    "siteName": null,
    "title": "Faster than earcut: triangulating 3.7M map polygons in 489 ms"
}