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Every device on your network uses it. llama.cpp on the console's GPU, with OpenAI and Anthropic APIs and a screen made for the TV. (https://github.com/cobanov/PS5LM/releases/latest) Get the app · (https://ps5lm.cobanov.dev) Website · (PS5LM.html#try-it) Get started · (https://github.com/cobanov/PS5LM/issues) Issues New: decision models, powered by (https://ollaya.dev) Ollaya . PS5LM now runs Jev-like decision models (d1, Clef, OpenJev and more) on the GPU and answers the same /v1/systemone API as Ollaya: typed decisions with calibrated probabilities, in a fraction of a second. PS5LM is for anyone with a jailbroken PS5 who wants a private model server at home. It loads a GGUF model onto the console's GPU and serves it to your laptop, your phone and your coding tools. It needs no PC while it runs, no cloud and no account. (https://github.com/cobanov/PS5LM/blob/main/docs/media/ps5lm-home.mp4) (Qwen 3.5 9B generating on a PS5, with the requests streaming across the TV) Qwen 3.5 9B answering requests from a laptop on a PS5 Slim. Click for the video. (https://github.com/cobanov/PS5LM/blob/main/docs/media/app/home.jpg) (Home: the model, its speed and the live requests) (https://github.com/cobanov/PS5LM/blob/main/docs/media/app/models.jpg) (Models: the ones suggested for the PS5) (https://github.com/cobanov/PS5LM/blob/main/docs/media/app/home-decision.jpg) (Home with a decision model) (https://github.com/cobanov/PS5LM/blob/main/docs/media/app/console.jpg) (Console: temperature, power and load over time) (https://github.com/cobanov/PS5LM/blob/main/docs/media/app/api.jpg) (API: the endpoints and an example) (https://github.com/cobanov/PS5LM/blob/main/docs/media/app/settings.jpg) (Settings: a list of choices under the row) Home, Models, Console, API and Settings on the TV. A model server under your TV (PS5LM.html#a-model-server-under-your-tv) It runs on the GPU. llama.cpp's Vulkan backend on the console's RDNA 2 GPU, with 11.4 GB of the shared memory for the model and its context. Every architecture and quantization llama.cpp knows comes along. It answers your network. OpenAI's /v1/chat/completions , Anthropic's /v1/messages (Claude Code works against it) and a chat page in any browser. Point a client at http://:8081 and use any model name: the loaded one answers. It decides, too. Load a decision model and the console answers TypeSafe's /v1/systemone : choice, score and yes-or-no questions about text and images, the API Ollaya serves on a PC. It shows its work. Every request streams across the TV as a chat: which device asked, what it asked, and the reply as it is written. Square sends a demo and Triangle opens a keyboard, so the console can be tried from the couch. It watches the console. A Console page charts temperature, power, GPU and CPU load over the last two minutes or the last hour, beside a table of every reading. It picks what fits. The planner reads each GGUF and gives it the longest context and best cache that fit the memory free. A Suggested list holds models measured on the console, and the app downloads from Hugging Face by itself, to internal storage, the M.2 drive or a USB drive. It reads images. Models with an image projector (Gemma 4, MiniCPM-V, d1) take pictures in chat and in decisions. Model Size On a PS5 Slim Qwen 3.5 0.8B, Q4_K_M 0.5 GB 207 tokens a second Qwen 3.5 9B, Q4_K_M 5.3 GB 55 tokens a second Qwen 3.8 27B, UD-Q2_K_XL 9.2 GB about 20 tokens a second, 64k context d1 Omni 600M, a decision model 1.1 GB 3 questions in 0.3 s; a 720p image and 7 questions in 2.9 s Decision models, powered by Ollaya (PS5LM.html#decision-models-powered-by-ollaya) (https://github.com/ollaya-dev/ollaya) Ollaya runs open decision models on a PC the way Ollama runs language models. PS5LM brings the same idea to the console: a decision model reads a state and answers typed questions in one forward pass, with no text generated. curl http://< console> :8081/v1/systemone -H ' Content-Type: application/json' -d ' { "state": "I was charged twice this month. Refund me or I cancel.", "questions": { "intent": {"type": "choice", "instructions": "What does the customer want?", "criteria": {"refund": null, "information": null, "cancel": null}}, "angry": {"type": "noul", "instructions": "Is the customer angry?"} } }' The Suggested list has d1 Omni 600M, d1 3B and Clef Flash. Any GGUF that carries llama.cpp's decision metadata loads the same way, and the app labels it a decision model. Try it (PS5LM.html#try-it) You need a PS5 on firmware 7.00 to 13.60, jailbroken, with these payloads loaded: Payload For (https://github.com/EchoStretch/kstuff-lite) kstuff-lite the kernel patches homebrew runs on required (https://github.com/etaHEN/etaHEN) etaHEN homebrew support required (https://github.com/drakmor/ShadowMountPlus) ShadowMountPlus puts PS5LM on the home screen from /data/homebrew required (https://github.com/ps5-payload-dev/elfldr) elfldr (port 9021) temperature, power and real free space, through ps5-exporter recommended (https://github.com/ps5-payload-dev/ftpsrv) ftpsrv (port 2121) installing the app, copying models from a PC recommended Download ps5lm-app-vX.Y.Z.zip from the (https://github.com/cobanov/PS5LM/releases/latest) latest release and unzip it. Copy the PPSA99575 folder to /data/homebrew over FTP. ShadowMountPlus adds PS5LM to the home screen. Open PS5LM, go to Models > Suggested and get a model. Or copy a .gguf to /data/PS5LM/models , or to PS5LM/models on a USB drive. Load it. Once Home says Ready, open http://:8081 in a browser, or point your OpenAI or Anthropic client at it. To update, copy the new folder over the old one. Settings, models and downloads stay in /data/PS5LM . Using it from coding tools (opencode, Codex, Claude Code) is in (https://github.com/cobanov/PS5LM/blob/main/docs/CLI.md) docs/CLI.md . Where Button Does Everywhere L1 / R1 Home, Models, API, Console, Settings Home Cross change the model Home Square / Triangle send a demo request / type a message Models D-pad, Cross choose a section and a model; load, unload or download it Models, Search L2 / R2, Square change the search; check whether a file fits Models, Downloads Cross, Square pause or resume; cancel (press twice) or clear Console L2 / R2 the last two minutes / the last hour Settings D-pad, Cross choose a category and a row; flip it, or pick from its list Settings, Diagnostics Square, Triangle app or server log; errors only Want to tinker? (PS5LM.html#want-to-tinker) C++ on (https://github.com/blackbearreloaded/ps5-homebrew-ui) ps5-homebrew-ui , llama.cpp with ggml-vulkan on (https://github.com/mihawk-99/PS5_Vulkan) PS5_Vulkan 's RADV, built on Linux. (https://github.com/cobanov/PS5LM/blob/main/docs/BUILDING.md) Building · (https://github.com/cobanov/PS5LM/blob/main/docs/CONSOLE.md) Console notes · (https://github.com/cobanov/PS5LM/blob/main/docs/PORTING.md) Porting · (https://github.com/cobanov/PS5LM/blob/main/docs/RESEARCH.md) Research · (https://github.com/cobanov/PS5LM/blob/main/docs/MODELS.md) Models that fit · (https://github.com/cobanov/PS5LM/blob/main/docs/ROADMAP.md) Roadmap · (https://github.com/cobanov/PS5LM/blob/main/CHANGELOG.md) Changelog · (https://github.com/cobanov/PS5LM/blob/main/docs/PAYLOAD.md) The original payload Thanks (PS5LM.html#thanks) (https://github.com/abhi245y) abhi245y , who built the native GPU app this one grew from (PS5LM Plus). (https://github.com/ggml-org/llama.cpp) llama.cpp and ggml , which do the actual work. (https://github.com/mihawk-99) Mihawk-99 for PS5_Vulkan and RADV on the PS5, and (https://github.com/premohq/PS5CEMU-HAR) PS5CEMU-HAR for the driver patches in patches/mesa . (https://github.com/blackbearreloaded) BlackBearReloaded for ps5-homebrew-ui, ps5-opengl and ps5-homebrew-dev-protocol, and (https://github.com/ps5-payload-dev) John Törnblom for the SDK. (https://github.com/Marice/ps5-exporter) Marice for ps5-exporter, which the app carries. (https://github.com/sharanda/manrope) Manrope (OFL) for the type, and (https://github.com/cobanov/pocketvibe) PocketVibe for the interface sounds. GPL-3.0-or-later, see (https://github.com/cobanov/PS5LM/blob/main/LICENSE) LICENSE . llama.cpp keeps its MIT licence, Manrope its OFL. No Sony SDK files, keys, firmware or model weights are in this repository. PS5LM is not affiliated with Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment. About llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8 (https://ps5lm.cobanov.dev) (https://ps5lm.cobanov.dev) ps5lm.cobanov.dev Topics (https://github.com/topics/homebrew) homebrew (https://github.com/topics/llama-cpp) llama-cpp (https://github.com/topics/llm) llm (https://github.com/topics/playstation-5) playstation-5 (https://github.com/topics/ps5) ps5 (https://github.com/topics/qwen) qwen Resources (PS5LM.html#readme-ov-file) Readme (PS5LM.html#GPL-3.0-1-ov-file) GPL-3.0 license (https://github.com/cobanov/PS5LM/activity) Activity Stars 312 stars Watchers 5 watching Forks (https://github.com/cobanov/PS5LM/forks) 67 forks (https://github.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2Fcobanov%2FPS5LM&report=cobanov+%28user%29) Report repository Releases Packages Contributors Languages Footer (https://github.com) © 2026 GitHub, Inc. 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