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                    "The Video Game History Foundation has added over 5000 total magazines to our digital archive, a major milestone in our project to build a first-in-class video game history research library.\n\n\n\nWhen we launched our digital archive last year, we announced an initial collection of over 1500 out-of-print, text-searchable magazines, which are free for research access. In the time since we launched, we\u2019ve more than tripled the size of that collection\u2014now totaling nearly 600,000 pages, the equivalent of nearly 100 feet of shelf space!\n\n\n\nOur magazine library now spans 46 years of video game history, from 1981\u20132026. Major new additions since launch include hundreds of trade magazines, a historically significant newsletter, and publications for niche gaming communities. Altogether, these account for about 60 percent of the Video Game History Foundation\u2019s entire physical magazine collection that we\u2019ve cataloged so far.\n\n\n\nThis milestone would not have been possible without support from community-run scanning projects. With our combined efforts, we\u2019ve turned their magazine scans into a powerful research tool.\n\n\n\n\n\nAround one-third of the magazines in our digital archive were digitized by the Video Game History Foundation, with the rest provided by external groups. We want to thank the groups and individuals who have helped:\n\n\n\n\nThe community-run scanning groups Retromags, Out-of-Print Archive, Sega Retro, AtariAge, Atari Compendium, CGW Museum, The Odyssey\u00b2 Homepage, TOSEC-PIX, eXoDOS, and Gaming Alexandria.\n\n\n\nIndustry partners and alumni from Electronic Gaming Monthly, Game Developer, Game Informer, and MCV.\n\n\n\n\u2026and a special shoutout to VGHF Patreon member Chris Chapman, who provided us with 157 scans and digital magazines, the most of any unaffiliated contributor.\n\n\n\n\nIt\u2019s only been a year and a half since we launched our digital archive, but we\u2019re already seeing its transformative effect on video game history research. In fact, the VGHF Digital Archive has already become the preferred reference source for out-of-print game magazines on Wikipedia, with over 500 citations and counting. We\u2019re grateful that researchers have responded so quickly to our vision for a well-organized, freely accessible research platform.\n\n\n\nWe have also heard from the community about what additional features and series they\u2019d like to see in our magazine library. We\u2019ve taken that feedback to heart, and that\u2019s helped us decide where we\u2019re heading next.\n\n\n\nIntroducing Japanese magazines\n\n\n\n\n\n\n\nYou asked, and we\u2019ve delivered: we are now supporting Japanese-language magazines in our digital archive. \n\n\n\nJapanese magazines are a vital resource for studying video game history; in particular, they can be a rich source for interviews with developers\u2014most of which have rarely if ever been reprinted\u2014and first-hand accounts of Japanese player culture.\n\n\n\nWhile there are a number of community projects to digitize Japanese magazines, they\u2019ve often been met with unique cultural and legal challenges. We intend for our digital archive to build on the community\u2019s work, much like we\u2019ve done for English-language magazines.\n\n\n\nHow we\u2019re doing it\n\n\n\nToday, as our pilot project, we\u2019re launching research access to Neo Geo Freak, a magazine that covered games for Neo Geo home and arcade platforms from 1995\u20132000.\n\n\n\nNeo Geo Freak felt like a good practical starting place for us. Last year, a generous community member donated the entire run of Neo Geo Freak to our library, and the magazine had already been digitized by the user Japanese Magazine Scans, both of which reduced the amount of work on our end to start exploring what it would take to add Japanese materials to our digital archive.\n\n\n\n\n\nMore importantly, though, Neo Geo Freak is also a good example of the unique material that can found in Japanese publications. Neo Geo platforms performed especially well in Japan relative to the rest of the world, making this an excellent candidate for the sort of sustained coverage you wouldn\u2019t find in the English-language press.\n\n\n\nHowever, adding Japanese magazines to our library was not as simple as uploading a bunch of PDFs. We maintain a high standard for how we present materials in our archive, and for a content-dense magazine written in a language that our staff isn\u2019t fluent in, meeting those standards was easier said than done.\n\n\n\nFirst, we worked with our community of peers to determine the best methods for Japanese script recognition. Professional archivists in Japan pointed us towards their preferred libraries for Japanese document transcription, which we integrated into the text mapping toolset that we use for English-language magazines.\n\n\n\nWe believe the result is the most accurate text-searchable Japanese magazines currently in any digital archive. We verified the results with game history researchers who use Japanese materials to ensure that the output is reliable and usable at scale.\n\n\n\nAn example of Japanese-language OCR in action, from Neo Geo Freak, Volume 2, Issue 2.\n\n\n\nTo make Neo Geo Freak more discoverable for an English-speaking audience, we took the additional step to index the major articles from complete run of the magazine in English. Rather than attempting to translate 10,000 pages of Japanese text, we assembled a group of Japanese-fluent volunteers to create a list of major articles and interviews for each issue.\n\n\n\nWe think this is a practical and efficient method for making these magazines\u2019 contents more accessible, while avoiding the pitfalls associated with automated bulk translation. Users are encouraged to translate magazine text using their own tools of choice as needed\u2014even just using their phone camera.\n\n\n\nFull support for Japanese magazines also required some improvements to our digital archive platform. New features we\u2019ve added for this pilot project include filtering items by language, displaying right-to-left page layouts, and supporting Japanese text without interword spacing in search results.\n\n\n\nWe also went back and re-processed Japanese materials that were already in our digital archive, such as our collection of FromSoftware promotional material, to match our new standards.\n\n\n\nAn example of Japanese-language search results, searching for \u201cTwinkle Star Sprites\u201d in katakana.\n\n\n\nWhat\u2019s next\n\n\n\nThis is\u2014hopefully!\u2014the beginning of a commitment from us for more international materials in our library. The Video Game History Foundation does not have the most extensive collection of Japanese-language magazines, but all this new structure will make it easier for us to work with the materials we do own.\n\n\n\nWe also are open to working with other organizations and collectors who have more extensive libraries of Japanese material, but would need support to turn them into a research resource.\n\n\n\nThis project was made possible thanks to the efforts and input of our community volunteers, who had the subject and language expertise we needed to even consider undertaking this pilot. Thanks to Brian Clark, Rob Curl, Misty De M\u00e9o, Dave Fishel, Akito Inoue, Stef \u201cpidgezero_one\u201d Kischak, Lillian McIntyre, Stephen Meyerink, and Adria Miller for their help.\n\n\n\nHow are we doing?\n\n\n\nWe want to hear from you about how we\u2019re doing so far. Adding Japanese publications to our research archive is an exciting new step for us, and we want to be sure we\u2019re treating these materials with the respect and fidelity they deserve.\n\n\n\nIf you work with Japanese-language materials in your research, please let us know what you think. Positive feedback is welcome! We\u2019re eyeing another batch of (gulp) 70,000 pages that we\u2019re planning to add in the coming years, so we want to make sure we\u2019re on the right track before going further.\n\n\n\n(And if you are proficient in Japanese, we\u2019d love your help indexing the next magazines we\u2019re planning to add! Please reach out to our library team.)\n\n\n\nThank you to everyone who uses our digital archive and has encouraged us to continue expanding our collections. We\u2019re building our library to support to the study of video game history, and we\u2019re excited every day by how you use these resources."
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