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(LOG IN) Popular (https://www.pcgamer.com/hardware/this-is-all-the-best-pc-gaming-gear-we-recommend-in-one-techie-tier-list/) Best PC gear (https://www.pcgamer.com/grand-theft-auto-6/) GTA 6 (https://www.pcgamer.com/gaming-industry/live/news/gamescom-2026-live-hub-the-latest-news-and-previews-from-the-biggest-gaming-event-of-the-year/) Gamescom (https://www.pcgamer.com/games/strategy/star-wars-zero-company-review/) Star Wars: Zero Company (https://www.pcgamer.com/clips/) Clips (https://www.pcgamer.com/pc-gaming-quiz/) Quizzes (https://www.pcgamer.com/gaming-industry/) Gaming Industry PC ports of old console games are the new AI vibe coding battleground (https://www.pcgamer.com/features/) Features By (https://www.pcgamer.com/author/wes-fenlon/) Wes Fenlon Published 9 July 2026 With projects like Donkey Kong 64 Recompiled, human programmers stake a claim on the art and science of retro game recompilation. When you purchase through links on our site, we may earn an affiliate commission. (https://www.pcgamer.com/about-pc-gamer/#section-affiliate-advertising-disclosure) Here’s how it works . (Donkey Kong from the cartoon doing a 'wtf' expression) (Image credit: Nintendo, Medialab) Copy link (https://www.facebook.com/sharer/sharer.php?u=https%3A%2F%2Fwww.pcgamer.com%2Fgaming-industry%2Fpc-ports-of-old-console-games-are-the-new-ai-vibe-coding-battleground%2F) Facebook (https://twitter.com/intent/tweet?text=PC+ports+of+old+console+games+are+the+new+AI+vibe+coding+battleground&url=https%3A%2F%2Fwww.pcgamer.com%2Fgaming-industry%2Fpc-ports-of-old-console-games-are-the-new-ai-vibe-coding-battleground%2F) X (https://www.reddit.com/submit?url=https%3A%2F%2Fwww.pcgamer.com%2Fgaming-industry%2Fpc-ports-of-old-console-games-are-the-new-ai-vibe-coding-battleground%2F&title=PC+ports+of+old+console+games+are+the+new+AI+vibe+coding+battleground) Reddit (https://pinterest.com/pin/create/button/?url=https%3A%2F%2Fwww.pcgamer.com%2Fgaming-industry%2Fpc-ports-of-old-console-games-are-the-new-ai-vibe-coding-battleground%2F&media=https%3A%2F%2Fcdn.mos.cms.futurecdn.net%2FcnYqvbCpcTAgL4NMej8Ea3.jpg) Pinterest (https://share.flipboard.com/bookmarklet/popout?title=PC+ports+of+old+console+games+are+the+new+AI+vibe+coding+battleground&url=https%3A%2F%2Fwww.pcgamer.com%2Fgaming-industry%2Fpc-ports-of-old-console-games-are-the-new-ai-vibe-coding-battleground%2F) Flipboard (mailto:?subject=I%20found%20this%20webpage&body=Hi,%20I%20found%20this%20webpage%20and%20thought%20you%20might%20like%20it%20https://www.pcgamer.com/gaming-industry/pc-ports-of-old-console-games-are-the-new-ai-vibe-coding-battleground/) Email Share this article (index.html#viafoura-comments) 19 Join the conversation (https://google.com/preferences/source?q=pcgamer.com) Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Here's an embarrassing thing to admit on the internet: when I was a teenage subscriber to Nintendo Power magazine, I picked the Donkey Kong 64 soundtrack as my "sign-up gift" because I wanted to be able to listen to (https://www.youtube.com/watch?v=npuuTBlEb1U) the DK Rap on CD . Why I was obsessed with the song I can't say 25 years later, but Donkey Kong 64 is a memorable mess of a game—sprawling, ambitious, funny, inventive, and often infuriating, with a predilection for collectibles so infamous that the developers eventually (https://www.youtube.com/watch?v=gjUjOo0tNN8&t=267s) made fun of themselves for it . The point is, Donkey Kong 64 is a game that inspires strong feelings in those who've played it. So it seems fitting that members of the (https://dk64randomizer.com/) DK64 randomizer community, who've dedicated years to picking it apart and putting it back together, would start developing an unofficial PC port with a specific rallying cry: "Fuck AI vibe coding bullshit." Latest Videos From PC Gamer (index.html) Watch full video here: DK64 Recompiled, announced in a YouTube video in late June, is actually the second project with that exact name, and that's no coincidence. It's the latest example of an increasingly common point of friction in the game emulation and hacking scene, as experienced programmers butt heads with those eager to use new AI tools to spin up new ports of old games in record time. In some cases, ports written with AI tools like Claude are ostracized or ignored. But in the case of Donkey Kong 64, the game's biggest fans weren't about to cede ground. (DK64: Recompiled Announcement (DK64 PC Port!) - YouTube) DK64: Recompiled Announcement (DK64 PC Port!) - YouTube (DK64: Recompiled Announcement (DK64 PC Port!) - YouTube) (https://youtu.be/RYIZZZ33vAI) Watch On "The DK64 randomizer dev team is owning this shit now," contributor 2dos wrote in the N64 Recomp Discord server, shortly after the video's debut. "We have decided to take on and own this development due to the poor development direction of another recompilation project of DK64 happening concurrently that is heavily leaning on AI vibe code, and thus is resulting in a poor quality project that will make it progressively harder to manage as time goes on. Our DK64 recompilation project is backed by folks who have worked on and tinkered with the backend of the DK64 code for well over a decade, and do not rely on vibe coding to make code changes." You may like (https://www.pcgamer.com/games/action/donkey-kong-64-is-finally-playable-on-pc-thanks-to-a-team-of-programmers-who-boast-that-no-generative-ai-was-used-at-any-point-in-the-process/) (A screenshot of Donkey Kong 64 via DK64 Rekongpiled. Donkey Kong stands in a spotlight while playing his bongos.) A native port of Donkey Kong 64 is finally playable on PC thanks to a team of programmers who boast that 'no generative AI [was] used at any point in the process' (https://www.pcgamer.com/gaming-industry/if-youre-not-paying-attention-to-retro-game-recompilations-youre-missing-the-most-exciting-thing-in-gaming-right-now/) (Ganondorf in Twilight Princess yelling) If you're not paying attention to retro game recompilations, you're missing the most exciting thing in gaming right now (https://www.pcgamer.com/gaming-industry/game-development/the-bigwigs-who-want-ai-generated-npcs-and-writing-think-youre-too-dumb-to-appreciate-a-good-story-dont-prove-them-right/) (Cyberpunk 2077 screen detail) The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right Static recompilation is a technique that, in short, translates all of a game's code from one system's language to another; unlike emulation, it's not simulating the original hardware holistically. The most prominent hobby project using this technique so far is N64 Recomp, announced (https://www.pcgamer.com/games/adventure/a-new-native-port-of-majoras-mask-might-change-how-we-play-n64-games-on-our-pcs/) just over two years ago , which is a recompilation tool specifically geared towards Nintendo 64 games. Since its debut we've seen modders use it to create PC ports of (https://www.pcgamer.com/games/action/modders-just-shadow-dropped-a-pc-port-of-the-original-banjo-kazooie-with-ultrawide-support-improved-controls-and-quality-of-life-features/) Banjo-Kazooie , Star Fox 64, Mario Kart 64, and more, while similar projects have sprung up for other consoles like the Xbox 360. Legally, the freshly written code is clean because these recompiled ports don't contain any of the assets from the original games—players have to provide a ROM file themselves. The porting process has become an ethical, rather than legal, battleground in the last few months, as "vibe coded" projects have begun cropping up practically every day. Do you work in videogames? From the creators of Edge: A free weekly videogame industry newsletter, featuring in-depth news, expert analysis and exclusive interviews (Your Email Address) (XEG-K) (EN) (60) Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors (Sign me up) By submitting your information you agree to the (https://futureplc.com/terms-conditions/) Terms & Conditions and (https://futureplc.com/privacy-policy/) Privacy Policy and are aged 16 or over. One developer has used Claude's AI coding to spin up recompilation tools for the NES, Sega Genesis, PlayStation, Super Nintendo, Game Boy Advance,and Virtual Boy, each with a handful of games at least bootable so far. Another's got GitHub repositories for everything from the PS3 to the ZX Spectrum. Others have used the Xbox 360 recompilation framework (https://github.com/rexglue/rexglue-sdk) ReXGlue to pump out ports at a seemingly astonishing rate—but once you get past the YouTube videos hyping them up, the reality isn't quite so impressive. "Vibe coding a recomp has started to become significantly more prominent and not in a good way," says Ballaam, a contributor to the DK64 randomizer and now DK64 Recompiled alongside 2dos. "I think (https://github.com/SunJaycy/GoldenEye-Recomp) GoldenEye was released somewhat recently with being heavily vibe coded and, as a result of that (and probably either dev inexperience or overconfidence in the AI output), it leads to some very critical bugs which make the recomp borderline unplayable. The main N64 recomp server has gone as far as to not promote any recomp which uses AI for a significant portion of it." (Banjo Kazooie Recompiled) (Image credit: Rare, Banjo Kazooie Recompiled) That GoldenEye project has (https://www.youtube.com/post/Ugkxp3xtN_o585Bu5o6NTYB-YXCuiivbaMzM) also drawn criticism from those who know the game inside and out. The paradox of current tools making it easier than ever to start projects means anyone can vibe code their way to a partially working port, but shaping it into an accurate, crash-free, feature-rich version of a game is a different story. What to read next (https://www.pcgamer.com/software/ai/googles-ai-studio-lead-has-vibe-coded-a-port-of-command-and-conquer-for-ios/) (Ammaar Reshi's ipad playing Command & Conquer Generals Zero Hour) Google's AI Studio lead has vibe coded a port of Command & Conquer for iOS (https://www.pcgamer.com/gaming-industry/game-development/take-twos-former-ai-guy-is-in-a-twist-skeptical-about-ai-now-the-guy-should-be-selling-you-the-gold-if-hes-actually-got-the-gold/) (GTA 5 characters) Take-Two's former AI guy is, in a twist, skeptical about AI now: 'The guy should be selling you the gold if he's actually got the gold' (https://www.pcgamer.com/games/fps/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories/) (Gordon Freeman fights Quake's first boss, Chthon.) I was excited for this Quake port of Half-Life until I discovered the creator's wild AI conspiracy theories 2dos warns that a big risk with relying on AI is technical debt—a codebase becoming harder to understand and modify as it grows, with maintenance becoming "a nightmare" if you don't put in the work to thoroughly document it. The knock-on effect is that other humans are less likely to want (or even be able) to contribute. If a developer doesn't thoroughly understand the code the AI writes, that will also require them to spend more tokens to fix bugs. Those costs can add up fast, and the AI's "fixes" won't necessarily be good, either. In the case of the AI-based Donkey Kong 64 recompilation, 2dos discovered that the agentic coding had modified (https://github.com/rt64/rt64) RT64 , "the base module that makes the N64 graphics render." "That would lead to significant management and compatibility issues down the line, and cause other unexpected side effects that are currently visible in preview videos in the other recomp," he says. Vibes: Questionable Using AI is attractive because it skips past the slow, manual process of figuring out exactly what every function in a game is doing, which can often take years. Many of the polished recompilation ports available currently are for games that have previously been (https://decomp.dev/projects) decompiled , creating fresh, human-readable source code. It's an enormous undertaking even for old games, but understanding what the source code is doing helps enormously when troubleshooting. Decompilation also makes modding much more viable, which is one of the most attractive features for modern ports of retro games. (DK64: Recompiled's debut trailer touts support for a (https://github.com/Isotarge/dk64-tag-anywhere) tag anywhere mod that will let players swap between Kongs on the fly, addressing one of the most common complaints about the game's backtrack-heavy design.) (Harvest Moon 64: Recompiled Release Trailer (Harvest Moon 64 PC Port) - YouTube) Harvest Moon 64: Recompiled Release Trailer (Harvest Moon 64 PC Port) - YouTube (Harvest Moon 64: Recompiled Release Trailer (Harvest Moon 64 PC Port) - YouTube) (https://youtu.be/v5BuKVVGELM) Watch On Developer SrBananaMan64 recently released a PC port of Harvest Moon 64 alongside (https://thunderstore.io/c/harvest-moon-64-recompiled/) a range of mods to speed up messages, zoom out the camera, and so on. A completed decompilation by another developer helped make that a reality. "They're using a powerful tool without putting in the work to actually learn what it does" ReXGlue developer "Recompilation doesn’t actually need a 100% decomp to work, just enough for the symbols to be mapped out to produce a viable .elf file that N64Recomp uses," SrBananaMan64 says. "But this game seemed like it needed the proper enhancements to spruce [it] up… The quality of the game is lacking so it needs the widescreen and high frame rates to compensate for that in my opinion." He shares the DK team's view that developers "should never let AI take the wheel," even if it can occasionally be an "amazing tool" for specific uses. "Minuscule tasks such as searching through a decomp for a certain function you would like to patch or mod," for example. Lines for acceptable AI usage are now being drawn across the open source development scene. The maintainers of the Godot engine are now (https://www.pcgamer.com/gaming-industry/open-source-game-engine-godot-will-no-longer-accept-ai-authored-code-contributions-we-cant-trust-heavy-users-of-ai-to-understand-their-code-enough-to-fix-it/) rejecting "substantial pieces" of AI-generated code . A nascent recompilation project for the GameCube & Wii declares "No AI code is used," and that it's a "human hand-made project by a group of passionate developers, who want the best for the Retro Gaming community." So does a solo project tackling recompilation (https://github.com/flafmg/RecompOne/) for the PS1 . (Alucard in Castlevania: Symphony of the Night) An in-progress recompilation of Castlevania: Symphony of the Night via RecompOne (Image credit: RecompOne, Konami) A (https://github.com/SAT-R/sa2) port for Sonic Advance also has a "strict no AI policy," championing the endeavor's underlying purpose: "We want humans to use this project to practice their skills. Reverse engineering, documenting, understanding, being part of the process." Tom, the developer behind ReXGlue, sees the low-effort ports as a "people problem," not an issue with the tool itself. "The real issue is people who don't bother to understand what they're posting," he says. "They're using a powerful tool without putting in the work to actually learn what it does, and then wondering why their project falls apart, performs poorly, or has nothing genuinely new to bring to the table. It's like riding a motorcycle before you can even ride a bike." One common defense for vibe coding ports boil down to "this is just my hobby project, so ignore it if you don't like it." One counter-argument to that point is ethical. Even setting aside the broader environmental impact and stolen training data of generative AI models, there's an argument that even a fan-made port should endeavor to do justice to the original work—to honor the game's original creators by representing it as accuracy as possible. Another is that a vibe coded port that's likely to have those long-term maintenance issues 2dos warned about could pull interest away from a human-coded project that's more likely to be perfected in the long run. The existence of a half-assed project could even turn another developer away from putting months or years of their work into a game at all. "That’s a big risk," SrBananaMan64 says. For example the Smash Bros. (https://github.com/JRickey/BattleShip) Battleship project which was completely AI generated will take away from the release of mine." (He's currently working on his own recompilation of the N64 fighter). Another common defense from those simply eager to play a game they love—that anything is better than nothing—also doesn't necessarily hold up beyond the initial burst of excitement. (Donkey Kong stares towards the camera under the words DK64: Recompiled) (Image credit: Nintendo, DK64: Recompiled) "I think there is some sentiment from those who haven't experienced a vibe coded recomp that 'who cares if its vibe coded as long as it works," says Ballaam, "when they don't fully realize that for the most part, they really really don't. "LLMs nowadays have lowered the skill floor of producing a functioning piece of code that those who are technologically curious but don't have the patience or passion to fully learn a language can feel like they're coding. They scale up their projects but don't scale up their learning to accommodate their desires because they rely too much on the AI crutch." Perhaps someday, as agentic coding continues to advance, vibe coded ports really will be sufficient. Perhaps a small portion of this initial wave of vibe coders will even pick up enough interest in the process to learn to do the programming themselves. Or maybe the rising costs of AI models will dissuade casual hobbyists from burning tokens on projects that are hard to see through to completion. For now we're in the thick of it, and we're sure to see more competing projects like Donkey Kong 64 Recompiled before we come out the other side. TOPICS (https://www.pcgamer.com/tag/nintendo/) Nintendo (Wes Fenlon) (https://www.pcgamer.com/author/wes-fenlon/) Wes Fenlon Social Links Navigation (https://twitter.com/wesleyfenlon) (https://www.linkedin.com/in/wesley-fenlon-37b8b729/) (mailto:wesley@pcgamer.com) Senior Editor Wes has been covering games and hardware for more than 10 years, first at tech sites like (https://www.nytimes.com/wirecutter/) The Wirecutter and (https://www.tested.com/) Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games. When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific). View More You must confirm your public display name before commenting Please logout and then login again, you will then be prompted to enter your display name. Logout Read more (https://www.pcgamer.com/games/action/donkey-kong-64-is-finally-playable-on-pc-thanks-to-a-team-of-programmers-who-boast-that-no-generative-ai-was-used-at-any-point-in-the-process/) (A native port of Donkey Kong 64 is finally playable on PC thanks to a team of programmers who boast that 'no generative AI [was] used at any point in the process') (A screenshot of Donkey Kong 64 via DK64 Rekongpiled. Donkey Kong stands in a spotlight while playing his bongos.) Action A native port of Donkey Kong 64 is finally playable on PC thanks to a team of programmers who boast that 'no generative AI [was] used at any point in the process' (https://www.pcgamer.com/gaming-industry/if-youre-not-paying-attention-to-retro-game-recompilations-youre-missing-the-most-exciting-thing-in-gaming-right-now/) (If you're not paying attention to retro game recompilations, you're missing the most exciting thing in gaming right now) (Ganondorf in Twilight Princess yelling) Gaming Industry If you're not paying attention to retro game recompilations, you're missing the most exciting thing in gaming right now (https://www.pcgamer.com/gaming-industry/game-development/the-bigwigs-who-want-ai-generated-npcs-and-writing-think-youre-too-dumb-to-appreciate-a-good-story-dont-prove-them-right/) (The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right) (Cyberpunk 2077 screen detail) Game Development The bigwigs who want AI-generated NPCs and writing think you're too dumb to appreciate a good story—don't prove them right (https://www.pcgamer.com/software/ai/googles-ai-studio-lead-has-vibe-coded-a-port-of-command-and-conquer-for-ios/) (Google's AI Studio lead has vibe coded a port of Command & Conquer for iOS) (Ammaar Reshi's ipad playing Command & Conquer Generals Zero Hour) AI Google's AI Studio lead has vibe coded a port of Command & Conquer for iOS (https://www.pcgamer.com/gaming-industry/game-development/take-twos-former-ai-guy-is-in-a-twist-skeptical-about-ai-now-the-guy-should-be-selling-you-the-gold-if-hes-actually-got-the-gold/) (Take-Two's former AI guy is, in a twist, skeptical about AI now: 'The guy should be selling you the gold if he's actually got the gold') (GTA 5 characters) Game Development Take-Two's former AI guy is, in a twist, skeptical about AI now: 'The guy should be selling you the gold if he's actually got the gold' (https://www.pcgamer.com/games/fps/i-was-excited-for-this-quake-port-of-half-life-until-i-discovered-the-creators-wild-ai-conspiracy-theories/) (I was excited for this Quake port of Half-Life until I discovered the creator's wild AI conspiracy theories) (Gordon Freeman fights Quake's first boss, Chthon.) FPS I was excited for this Quake port of Half-Life until I discovered the creator's wild AI conspiracy theories Latest in Gaming Industry (https://www.pcgamer.com/gaming-industry/admitting-the-ogl-fiasco-was-a-rug-pull-d-and-d-head-says-bluntly-were-recovering-from-a-lot-of-missteps-very-loud-very-public-missteps/) (Admitting the OGL fiasco was a 'rug pull', D&D head says 'bluntly, we're recovering from a lot of missteps—very loud, very public missteps') (Cover art from the D&D 2024 Player's Handbook.) Gaming Industry Admitting the OGL fiasco was a 'rug pull', D&D head says 'bluntly, we're recovering from a lot of missteps—very loud, very public missteps' (https://www.pcgamer.com/gaming-industry/fallout-dev-tim-cain-says-the-games-industrys-volatility-is-always-gonna-be-around-whats-happening-now-isnt-novel-it-isnt-new/) (Fallout dev Tim Cain says the games industry's volatility is 'always gonna be around': 'What's happening now isn't novel, it isn't new') (The Pip Boy from the Fallout series being the benevolent hacker he is) Gaming Industry Fallout dev Tim Cain says the games industry's volatility is 'always gonna be around': 'What's happening now isn't novel, it isn't new' (https://www.pcgamer.com/gaming-industry/news/live/blizzcon-2026-opening-ceremony-live-coverage-whats-next-for-warcraft-overwatch-diablo-and-starcraft/) (BlizzCon 2026 Opening Ceremony recap and live blog—what's next for Warcraft, Diablo, and StarCraft) (BlizzCon 2026 show floor) Events & Conferences BlizzCon 2026 Opening Ceremony recap and live blog—what's next for Warcraft, Diablo, and StarCraft (https://www.pcgamer.com/gaming-industry/while-still-headquartered-in-the-us-saber-exec-tim-willits-says-it-has-no-real-development-in-north-america-anymore/) (While still headquartered in the US, Saber exec Tim Willits says it has 'no real development in North America anymore') (LOS ANGELES, CALIFORNIA - DECEMBER 11: Tim Willits attends The Game Awards 2025 at the Peacock Theater on December 11, 2025 in Los Angeles, California. (Photo by Scott Kirkland/Frank Micelotta/The Game Awards via Getty Images)) Gaming Industry While still headquartered in the US, Saber exec Tim Willits says it has 'no real development in North America anymore' (https://www.pcgamer.com/gaming-industry/sony-reportedly-dropped-hideo-kojimas-next-game-because-it-kept-missing-deadlines-was-over-budget-and-would-eventually-come-to-other-platforms/) (Sony reportedly dropped Hideo Kojima's next game because it kept missing deadlines, was over budget, and would eventually come to other platforms) (Hideo Kojima directing a mocap session.) Gaming Industry Sony reportedly dropped Hideo Kojima's next game because it kept missing deadlines, was over budget, and would eventually come to other platforms (https://www.pcgamer.com/gaming-industry/ashly-burch-voice-of-horizons-aloy-and-star-of-mythic-quest-is-currently-obsessed-with-slay-the-spire-2-and-thinks-videogames-have-too-many-stoic-characters-i-want-more-sh-tty-little-b-tches/) (Ashly Burch, voice of Horizon's Aloy and star of Mythic Quest, is currently obsessed with Slay the Spire 2 and thinks videogames have too many stoic characters: 'I want more sh*tty little b*tches') (Ashly Burch in front of a Slay the Spire backdrop) Gaming Industry Ashly Burch, voice of Horizon's Aloy and star of Mythic Quest, is currently obsessed with Slay the Spire 2 and thinks videogames have too many stoic characters: 'I want more sh*tty little b*tches' Latest in Features (https://www.pcgamer.com/games/fps/wardogs-delivers-what-battlefield-6-was-too-console-brained-to-pull-off-a-real-server-browser/) (Wardogs delivers what Battlefield 6 was too console-brained to pull off: A real server browser) (Wardogs) FPS Wardogs delivers what Battlefield 6 was too console-brained to pull off: A real server browser (https://www.pcgamer.com/games/grand-theft-auto/i-am-mark-zuckerberg/) (I am Mark Zuckerberg) (Franklin stands in front of the LifeInvader building.) Grand Theft Auto I am Mark Zuckerberg (https://www.pcgamer.com/games/grand-theft-auto/forget-gta-6-i-have-brought-gta-5-closer-to-being-the-true-greatest-game-of-all-time-hulk-ultimate-destruction/) (Forget GTA 6, I have brought GTA 5 closer to being the true greatest game of all time: Hulk – Ultimate Destruction) (Franklin flying, Superman-style.) Grand Theft Auto Forget GTA 6, I have brought GTA 5 closer to being the true greatest game of all time: Hulk – Ultimate Destruction (https://www.pcgamer.com/games/fps/sombras-change-to-support-is-the-right-move-but-i-fear-some-overwatch-players-may-take-time-to-adjust/) (Sombra's change to Support is the right move, but I fear some Overwatch players may take time to adjust) () FPS Sombra's change to Support is the right move, but I fear some Overwatch players may take time to adjust (https://www.pcgamer.com/games/fps/overwatchs-newest-hero-is-yet-another-example-of-how-team-4-is-on-a-generational-run/) (Overwatch's newest hero is yet another example of how Team 4 is on a generational run) (Doctrine looking at Doomfist) FPS Overwatch's newest hero is yet another example of how Team 4 is on a generational run (https://www.pcgamer.com/games/sim/thief-designer-randy-smith-evergreen-refused-to-work-for-xbox-because-it-would-be-like-walking-past-some-stakes-with-human-skulls-on-them-and-pretending-its-probably-fine-in-this-direction/) (Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction') (Thief Deadly Shadows concept art) Sim Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like 'walking past some stakes with human skulls on them' and pretending 'it's probably fine in this direction' LATEST ARTICLES (Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work') (https://www.pcgamer.com/games/fps/wardogs-ceo-says-he-wont-hire-devs-who-arent-down-with-mandatory-crunch-if-you-care-about-what-youre-making-this-is-the-place-to-work/) (A controversial stance, to say the least.) 1 (https://www.pcgamer.com/games/fps/wardogs-ceo-says-he-wont-hire-devs-who-arent-down-with-mandatory-crunch-if-you-care-about-what-youre-making-this-is-the-place-to-work/) Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work' 2 (https://www.pcgamer.com/games/rpg/steam-reverses-porn-game-rating-it-mistakenly-gave-to-an-indie-vampire-rpg-and-despite-the-stress-it-was-a-net-positive-overall-as-wishlists-on-steam-basically-doubled-overnight/) Steam reverses porn game rating it mistakenly gave to an indie vampire RPG, and despite the stress it was a 'net positive' overall as wishlists on Steam 'basically doubled overnight' 3 (https://www.pcgamer.com/games/fps/wardogs-delivers-what-battlefield-6-was-too-console-brained-to-pull-off-a-real-server-browser/) Wardogs delivers what Battlefield 6 was too console-brained to pull off: A real server browser 4 (https://www.pcgamer.com/games/rpg/diablo-4-player-discovers-secret-diablo-2-easter-egg-in-its-new-throwback-season-and-now-everyone-is-wondering-what-else-blizzard-hid-in-there/) Diablo 4 player discovers secret Diablo 2 easter egg in its new throwback season and now everyone is wondering what else Blizzard hid in there 5 (https://www.pcgamer.com/games/grand-theft-auto/i-am-mark-zuckerberg/) I am Mark Zuckerberg PC Gamer is part of Future US Inc, an international media group and leading digital publisher. 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